Basics

FIELD:
The playing field will be 40 yards in length, plus a 10 yard end zone.

BALL SIZE:
7th/8th Grade – Division 1 – High School Size
7th/8th Grade – Division 2 – Division 2 – High School Size / Youth Size
5th/6th Grade – Junior Size
3rd/4th Grade – Pee-wee / Junior Size

EQUIPMENT:
Soft-shell helmets are mandatory.
Mouthguards are mandatory.

TIME:
All games will be 35 minutes in length with a running clock.
**IF time runs out and the team in possession has the opportunity to tie or win and is on or inside the 20-yard line, they maintain possession until they score or turn the ball over. 

No time-outs (In case of injury the clock will stop at the discretion of the referee. Any stoppage by the referee will require the injured player to leave the field for a single play).

If the team in the lead commits a penalty in the last 2 minutes of a game the clock will stop, and not start until the following snap.

A 35-second play clock is in effect, and begins on the referee’s whistle after the ball is spotted.

POSSESSION OF THE BALL:
Starting possession will be decided by a coin toss. All possessions start at the 40-yard line to start the game, or after a turnover on downs (the U10 level will start at the 35 yard line). Intercepted balls will be placed at the 30-yard line.


PLAY – HIGH SCHOOL SPECIFIC RULES

These rules are for the high school division only, and supersede any other rules listed on this page.

– 30 MIN GAMES
– 3.5 SECOND SACK CLOCK
– EMPTY SETS ARE ALLOWED
– AN OFFENSIVE PENALTY IS LOSS OF DOWN
– A TD IS WORTH 7 POINTS UNLESS THE OFFENSE ELECTS TO GO FOR 2 (A MISSED CONVERSION RESULTS IN JUST 6 POINTS FOR A TD)
– THE GAME ENDS AT THE EXPIRATION OF THE TIME UNLESS THERE IS A DEFENSIVE PENALTY (NO FINISHING OF DRIVES, EVEN INSIDE THE 20 YARD LINE)


Play

– Play is limited to seven on seven. Failure to comply will result in the offense having the choice of accepting the result of the play, or taking the down over.

– Coaches are allowed in the huddle, but must stay out of the defensive secondary when the ball is snapped. No more than 2 coaches in the huddle.

– Any offensive player not in the play must be back at least 10 yards behind the line of scrimmage. Any defensive player not in a play must stand on the sideline.

– Included in the offense’s seven must be a center. A center does not have to snap between his legs, but can be a player handing the ball off the ground to the QB. Once the ball is lifted off the ground the play clock begins.

– Offense must be lined up in a legal formation. Everyone is eligible to receive passes, except the center.

– Teams can run one draw play per possession between the tackles, but not from the 10-yard line and in.

– No empty sets…a RB has to be inside the tackle box at the snap of the ball. The offense cannot start in an empty set and motion inside the tackle box. A back has to be in the backfield between the tackles from the break of the huddle. The back must also be 4 yards behind the LOS.

– Backs must release from outside the offensive guard position.  No releasing over the center’s path.

– No fumbles, or stripping. The ball is dead if it touches the ground and the offense retains possession.

– There are no laterals

– Play ends with one hand touch below the neck.

– Regular substitution rules apply. There is no mandatory playing time.

– The QB has 3.7 seconds to release the ball or it is blown dead and a 5 yard sack is incurred. There is no rushing the QB.
– The 3/4 Grade division has 4 seconds.

– No double passes, or RB passes.

– No shovel passes. Passes between the tackle box must be caught in front of the line of scrimmage. Swing passes behind the line of scrimmage are allowed.

– Only one first down per series is possible, achieved when reaching the 20-yard line within 3 downs. Once a team is inside the 20 yard line they have 4 downs to score.

– The game cannot end on a defensive penalty, unless the offense declines it.


Scoring

Touchdown scores 6 points

1 extra point by passing from the 5 yard line

2 extra points by passing from the 10 yard line

OVERTIME (Championship Tourney Only):

A tiebreaker will occur, with a flip of a coin to determine possession. After a 2-minute break, the teams will each have 4 plays to score from the 20-yard line, until the tie is broken.


Penalties

All penalties will be enforced.  Emphasis is placed on pass interference, holding, unnecessary roughness, and unsportsmanlike conduct.

No blocking, or screening of opponents.

Only one bump is allowed off the line, and all bump and run must be executed with hands.  No forearms or shoulders allowed.  Safety is of utmost importance during the contest.

This is a minimal-contact game and any flagrant contact is cause for immediate ejection. As always any unsportsmanlike conduct is also cause for ejection. The referees’ decision is final on all plays, there will be no tolerance for arguing, and only a coach may ask for a rule clarification. Coaches control profanity, and are expected to eliminate profanity on their team.

Offensive Penalties:

Blocking or Holding: 10 yards from spot of foul and replay the down.

Illegal Motion: 5 yard penalty and replay the down.

Offensive Pass Interference: 10 yard penalty

Delay of Game: 5 yards penalty. In the last 2 minutes of a game the clock will be stopped.

Unsportsmanlike Conduct: 15 yard penalty, and possible ejection

Defensive penalties:

Holding/Illegal Bump: 10 yard penalty, and down over

Offsides: 5 yards penalty, ball is dead

Pass Interference: 10 yard penalty, and down over

Unsportsmanlike Conduct: 15 yard penalty, and possible ejection


Miscellaneous Rules

BLOOD RULE: If and when an official observes that a player is bleeding, has an open wound, or has an excessive amount of blood on his or her uniform, the player will be directed to leave the game. The injured player is not to return until the bleeding has stopped, the open wound is covered, and excessively bloody uniform is changed.

PROTEST: Protest must be made verbally with the tournament official by the offended team at the time of play. No judgment calls can be protested, only misinterpretation of the rules.

EJECTIONS: An ejection carries an automatic additional one game suspension.

ELIGIBILITY: Once a player plays a single play for one team, he is ineligible to play for another team the entire season, regardless of the situation.

League rules may be changed at any time if problems arise due to concerns with safety conditions, sportsmanship, or any other unforeseen issue


Coach Reminders

  1. Make sure you maintain control over your team’s parents. Be proactive and take care of the problem before it escalates.
  2. Officials call the penalties and run the clock…not teams or coaches.
  3. Please pick up trash at the end of your game.